Guide to quick progression

Kards Academy

Definitions Image Block

A text describing the definitions that follow

Buff
Strengthen
Nerf
Weaken
OTK
One turn kill
Ambush
Unit is immune to first attack every turn
Removal
Cards and effects that destroy or otherwise neutralize enemy units.
Death card
A card in hand that is irrelevant or unplayable.

Testing the new slice

Definition List

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Buff
Strengthen
Nerf
Weaken
OTK
One turn kill
Ambush
Unit is immune to first attack every turn
Removal
Cards and effects that destroy or otherwise neutralize enemy units.
Death card
A card in hand that is irrelevant or unplayable.

This time with Icons

Definition List

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AmbushWhen attacked for the first time each turn, this unit deals its damage first and receives no damage if it destroys the enemy unit
FuryUnits with Fury can attack twice each turn.
GuardAdjacent non-guard units cannot be attacked except by bombers and artillery.
SmokescreenUnit cannot be attacked by enemy units. A unit loses Smokescreen if it moves or attacks. Guard units and units in the frontline cannot have Smokescreen.
Heavy ArmorUnit receives {0} less damage when attacked by other units. Unit can have Heavy Armor 3 max.
PincerWhen this unit is deployed from hand, choose another friendly unit. While both are on the battlefield, both get the Pincer benefit.
MobilizeUnit gets +1+1 at start of its turn. Unit loses Mobilize when it takes damage.

Top 5 tips to learn the basics, get better decks and start building your collection efficiently.

1. Complete all the starter campaigns

After completing the initial US or German training campaigns, you can try out Battle (PVP) directly and/or other parts of the game. However, we recommend completing the Starter campaigns for each of the other main nations early on, as it’s a great way to get to know all the nations as well as collecting a bunch of cards. This will in turn help you improve your starter decks greatly (See tip 2 below).

Alternatively you can just “unlock” the nations you are most interested in playing and leave the others until later, it’s all up to you.

2. Improve your starter decks

When you have collected more cards by completing the starter campaigns, many new possibilities open up in terms of improving or completely revamping your starter decks. You can add those powerful special reward cards from the other nations and even switch out the ally nations completely for an ally that suits your deck better. These improved decks will then help you win more games and thus progress faster in general (and of course have more fun crushing the enemy while at it ;).

3. Collect first week login rewards

Remember to collect your first week daily login rewards every day to collect diamonds, packs, elite cards and much more. This greatly helps you jumpstart your Kards journey.

The final and most important tip: These are just suggestions.
Explore the game in a way that suits you and lets you have the most fun!

Video gallery

Learn from the masters

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