
Air Supremacy: Fall Release Patch Notes
about 4 hours ago
Hello, Commanders!
The fall release is here with a range of new and exciting content:
Air Supremacy mini-set: 19 brand-new cards
Reserve pool rotation
Draft mode improvements
Bug fixes and general improvements
Read on for the full breakdown of everything included in this release.
Air Supremacy Mini-Set
The Air Supremacy mini-set introduces 19 new cards, with three additions for each of the main nations and one for each of the ally nations. This set emphasizes air power, with new units and orders that showcase the versatility, disruption, and dominance of aerial combat.

For a full breakdown of every card by nation, check out the detailed article:
Air Supremacy: Full Card Overview
Reserve Pool Rotation
A new Reserve pool rotation arrives with Air Supremacy, shaking up the meta and bringing both fresh and familiar strategies into play.
Returning from the Reserve pool (15 cards):
OXFORD (reworked), ARGYLLSHIRE HIGHLANDERS, WELSH GUARDS, TIGER I-E, EAGLE DAY, ENTRAPMENT, Ki-46 DINAH III, TYPE 94 TK, IMPERIAL DECREE, MINORITY RECRUITS, PARTISANS, CONFUSION, COUNTER STRIKE (reworked), 5th RANGERS, F4F-4 WILDCAT (reworked).
Moved into the Reserve pool (33 cards):
3rd CANADIAN DIVISION, TYPHOON Mk IB, DESERT RAID, AERIAL RECONNAISSANCE, AGAINST THE ODDS, THE MERCHANT NAVY, PANTHER D, MAELSTROM, PANTHER A, Ju 87 B2, 39. PANZERGRENADIER, 33. PANZERGRENADIER, HOME DEFENSE, ON THE HORIZON, TYPE 94 TK EARLY, B6N TENZAN, 56th RECON, OUT OF THE MIST, P-40B TOMAHAWK, URBAN FIGHTING, OT-34, RED OCTOBER, T-35, SPECIAL REINFORCEMENTS, 5th MEDICAL BATTALION, SPECIAL ASSIGNMENT, DEVIL'S BRIGADE, B-25 H, M4A3R3 ZIPPO, SEABEES, 2e RIMa, LION FOR A DAY, PZL.23 KARAS.
Draft Mode Changes
Draft mode has received significant improvements to create a more balanced and competitive experience:
Tailored Card Pool - Certain cards are now banned from appearing in Draft, while others from the Reserve pool are specifically included. This allows us to balance Draft independently from constructed play.
New Draft Matchmaking - Draft now uses its own hidden MMR (Elo-based rating), completely separate from constructed matchmaking. Previously, Draft only matched players by win/loss record. This new system ensures fairer matches, though it may take a few weeks to fully settle.
Read more in our dedicated blog:
Bug Fixes & Improvements
Battle
The 16th TARNOW REGIMENT unit ability was not correctly triggered on deployment when the LUBLIN R-XIII unit was located on the battlefield. Fixed.
A unit with 1 defense deployed after the RUSH PRODUCTION order was played lost 1 defense but was not destroyed. Fixed.
After playing VICTORY BANNERS on a unit with Smokescreen, Smokescreen was incorrectly made present on converted units in the frontline. Fixed.
An additional, unintended card was drawn when a 123s converted into BERGMANN BATTALION. Fixed.
If KOMET was affected by HONOR and returned to hand by SHIFTING ATTACK, when it was played out next turn, it was not correctly returned to hand at the end of that turn. Fixed.
A covert unit was not counted as a unit when using the IJN SHINANO order. Fixed.
A SISSIOSASTO 5.D did not get the intended +1+1 bonus after an enemy Covert unit was deployed. Fixed.
The GREIF unit ability was triggered twice on a tank drawn with the EXPLOIT THE GAP order. Fixed.
If 57th RIFLES was located on the battlefield, when a 38th GUARD RIFLES was revealed, attacking and destroying an enemy unit, the added T-34 1942 incorrectly dealt damage to and received damage from the already destroyed enemy unit. Fixed.
The 10th RECON unit deployment ability was triggered even when the hand was empty. Fixed.
The PANZER III-E unit ability was not triggered after a friendly unit was buffed by the KANGAROO TRANSPORT order. Fixed.
Localization
In Italian and Korean, the start of turn sound did not play correctly, and the “Your Turn” message was not highlighted in yellow. Fixed.
In Chinese (simplified), the tournament description was not correctly displayed. Fixed.
Visual
In some languages, text overlapped the achievement counter. Fixed.
On the Starter Campaigns’ “Campaign Completed” screen, the incorrect deck name was shown. Fixed.
In Draft mode, the statistics of the Draft deck were not correctly updated after a card was added to the deck. Fixed.
The deck shuffle animation was not shown after the DUG IN order was used. Fixed.
The burning textures of Veteran units were not shown after reconnecting to a battle. Fixed.
A converted 123s became invisible (only to you, not the enemy) after the 119/35. GRENADIER was deployed if another 119/35. GRENADIER was located on the battlefield. Fixed.
In the “Buy Medkits” interface, if under 20 diamonds were available in the wallet, the “Required” diamonds field displayed 0. Fixed.
On mobile devices, tapping on the enemy’s deck displayed the card counter in the incorrect position on the screen. Fixed.
When a stolen card was returned from the enemy’s hand to the owner’s deck, the card back was blank during the card returning animation. Fixed.
The Intel icon was shown on revealed cards in your hand only after hovering over them, after a card with the “Send a unit to owner’s hand” ability was used by the enemy. Fixed.
In the Collection menu, when hovering over a card that spawns another card, the pop-up with the card abilities appeared in the incorrect location. Fixed.
Additional general improvements have also been implemented, making KARDS an even better battlefield for all players.