How to play


Playing Kards

Itching to pick up a deck and start playing? There’s no better way to learn than to simply download KARDS now and get started! And if you still have unanswered questions after the in-game tutorial, the pages in this section will help you catch up on anything you’ve missed.

Board overview

All you need to know about KARDS game interface can literally be summed up with just one screenshot

  1. Your Hand
    You draw one card from your deck and add it to your hand each turn. Cards with a yellow Kredit number can be played, while cards with a white Kredit number either require more Kredits or some other conditions to be met.
  2. Your HQ
    Each HQ (headquarters) starts with 20 defense points and the victory condition in the battle is to destroy the enemy HQ by bringing the defense to zero or below. This is done by attacking the enemy HQ with your military units and/or damage dealing orders.
  3. Your Kredits
    Each card you play costs a certain amount of Kredits which are your resources used in battle. Your Kredits replenish at the beginning of your turn, and each turn your Kredit slots increase by one up to a maximum of 12 (some cards can push up that maximum number though).
  4. Military Units
    This is one of your military units. Use units to attack your enemy HQ or units or to defend your own HQ. Many units have special abilities that give them a unique strategic purpose.
  5. Unit Types
    There are 5 different types of units and they have different built-in attributes. There are 3 ground unit types: Infantry, Tanks and Artillery. Also there are two types of air units: Fighters and Bombers. To see what each unit type does, hover over the type icon.
  6. Your Support Line
    This is your Support line where your units are deployed and your HQ is located. Enemy units cannot move into your Support line. Each line can hold 5 cards (including the HQ).
  7. The Frontline
    This is the Frontline. Infantry and tank units must be in the Frontline to be able to attack the enemy HQ and enemy units in the enemy Support line. Only one player controls the frontline at any time.
  8. Operation Cost
    The smaller number in the Kredit field on a unit is the Operation cost. Once the unit has been deployed, only this number is shown. In addition to having to spend Kredits deploying your units, you also have to pay Kredits for Operating (Moving/Attacking) your units.
  9. Orders
    Orders are cards that have a one time effect on the battle when played but are not deployed into the battlefield like units.
  10. Your Deck
    At the beginning of each turn, you draw one card from your deck and add it to your hand. A deck contains 40 cards total. Up to 12 of those cards can be from an ally nation.
  11. Battle History
    This is a summary of the most recent moves that provides an overview of the latest developments in the battle.

Join the Fight!

Kards is easy to learn, but hard to master. Battles are won by cunning, tactics, experience and strategy. Do you have what it takes?

Play now