
May Update - Patch Notes
about 4 hours ago
Hello Commanders!
We’re excited to roll out the May Update for KARDS!
This patch focuses on polishing the game experience with numerous bug fixes and behind-the-scenes improvements. We’ve also upgraded to a newer version of Unreal Engine.
Along with the bug fixes listed below, we’re also making a mechanic adjustment: Veteran units that are suppressed will now revert fully to their non-Veteran state (e.g. if a Veteran Ki-45 DRAGON SLAYER is suppressed, its attack/defense will now become 4/3).
Bug Fixes
Battle
The cost of the 4th GUARDS RIFLES was not reduced by 1 after card draw was initiated by the opponent’s ME BF 109 G FI ability. Fixed.
The LIGHTNING STRIKE countermeasure did not correctly trigger after an opponent drew an extra card with the ME BF 109 G FI ability. Fixed.
Fixed a visual bug where playing AIR ESCORT with both a “Deployment: Draw a card” unit (e.g., PANZER 38(t)) and a “Deployment: Choose 1 of 3” unit (e.g., PANZER III-H) on the battlefield could cause the left-most chosen card to get stuck on screen.
When the FRIENDLY FIRE countermeasure was activated after the SISU countermeasure, the damage from FRIENDLY FIRE did not correctly apply when it was triggered. Fixed.
In the Battle Log, the unit targeted by SHADOW STRIKE was not correctly shown. Fixed.
When PAK 40 was re-deployed after having been retreated to hand, if it had already used its deployment ability during its first deployment to destroy an opponent tank costing 2 or less, card draw was incorrectly triggered upon re-deployment. Fixed.
In some cases, BLETCHLEY PARK caused cards to be shuffled into the deck instead of being placed on top of the deck. Fixed.
A card drawn through INFANTRY REGIMENT 36’s deployment ability was not correctly discarded at the end of the next turn after the unit was suppressed. Fixed.
Countermeasures drawn through self-discard effects (e.g., INFANTRY REGIMENT 36) were not correctly discarded if activated. Fixed.
Fixed broken interaction between FINNISH BOYS and PUNISH, causing card draw even when no card was discarded.
LYSANDER PL’s ability was not correctly triggered before being destroyed by a known order. Fixed.
In some rare cases, the Guard ability could be ignored and unintended cards targeted. Fixed.
When the opponent’s deck was empty, after attacking the opponent’s HQ with the ME BF 109 G FI, the unit ability would incorrectly draw the last drawn card from the deck again. Fixed.
On mobile devices, when long-pressing a card in hand in battle, the card preview did not correctly disappear. Fixed.
Campaigns
In some cases, on mobile devices, in the USA and German Starter Campaigns, during the first mission, the AI’s first card was drawn unusually slowly. Fixed.
In the Japanese Theaters of War campaign, in mission 4, in some cases, special rule 2 - “Reduce combat damage against the enemy HQ by the number of enemy units on the battlefield” - would start to be affected by friendly units on the battlefield. Fixed.
In the US Theaters of War campaign, in mission 3, in some cases, special rule 1 - “The first two Japanese units removed from the frontline on your turn add a replacement unit” - was not correctly triggered. Fixed.
In the US Theaters of War campaign, in mission 1, in some cases, special rule 3 - “Skip your normal draw for the first 3 turns” - was not correctly triggered. Fixed.
User Interface
Fixed some instances of the font of a card with alt art on it not showing up correctly.
In the deck building and Collection interfaces, cards remained clickable while under the top bar. Fixed.
In the Collection interface, when opening the detailed view of the MACCHI C.200, the deployment effect was not correctly displayed on the left side of the card. Fixed.
In friendly challenge matches, sometimes the battle UI would display the rank of a player on one player’s screen. Fixed.
Some banners were missing in the shop. Fixed.
Alternative card art shop offers showed the default card art until the offer was selected. Fixed.
Visual
Fixed some errors with card artwork.
That’s all for now. Stay tuned for news on the upcoming Summer Expansion and spoiler season!