May Update - Patch Notes

about 4 hours ago

Hello Commanders!

We’re excited to roll out the May Update for KARDS!

This patch focuses on polishing the game experience with numerous bug fixes and behind-the-scenes improvements. We’ve also upgraded to a newer version of Unreal Engine.

Along with the bug fixes listed below, we’re also making a mechanic adjustment: Veteran units that are suppressed will now revert fully to their non-Veteran state (e.g. if a Veteran Ki-45 DRAGON SLAYER is suppressed, its attack/defense will now become 4/3).

Bug Fixes

Battle

  • The cost of the 4th GUARDS RIFLES was not reduced by 1 after card draw was initiated by the opponent’s ME BF 109 G FI ability. Fixed.

  • The LIGHTNING STRIKE countermeasure did not correctly trigger after an opponent drew an extra card with the ME BF 109 G FI ability. Fixed.

  • Fixed a visual bug where playing AIR ESCORT with both a “Deployment: Draw a card” unit (e.g., PANZER 38(t)) and a “Deployment: Choose 1 of 3” unit (e.g., PANZER III-H) on the battlefield could cause the left-most chosen card to get stuck on screen.

  • When the FRIENDLY FIRE countermeasure was activated after the SISU countermeasure, the damage from FRIENDLY FIRE did not correctly apply when it was triggered. Fixed.

  • In the Battle Log, the unit targeted by SHADOW STRIKE was not correctly shown. Fixed.

  • When PAK 40 was re-deployed after having been retreated to hand, if it had already used its deployment ability during its first deployment to destroy an opponent tank costing 2 or less, card draw was incorrectly triggered upon re-deployment. Fixed.

  • In some cases, BLETCHLEY PARK caused cards to be shuffled into the deck instead of being placed on top of the deck. Fixed.

  • A card drawn through INFANTRY REGIMENT 36’s deployment ability was not correctly discarded at the end of the next turn after the unit was suppressed. Fixed.

  • Countermeasures drawn through self-discard effects (e.g., INFANTRY REGIMENT 36) were not correctly discarded if activated. Fixed.

  • Fixed broken interaction between FINNISH BOYS and PUNISH, causing card draw even when no card was discarded.

  • LYSANDER PL’s ability was not correctly triggered before being destroyed by a known order. Fixed.

  • In some rare cases, the Guard ability could be ignored and unintended cards targeted. Fixed.

  • When the opponent’s deck was empty, after attacking the opponent’s HQ with the ME BF 109 G FI, the unit ability would incorrectly draw the last drawn card from the deck again. Fixed.

  • On mobile devices, when long-pressing a card in hand in battle, the card preview did not correctly disappear. Fixed.

Campaigns

  • In some cases, on mobile devices, in the USA and German Starter Campaigns, during the first mission, the AI’s first card was drawn unusually slowly. Fixed.

  • In the Japanese Theaters of War campaign, in mission 4, in some cases, special rule 2 - “Reduce combat damage against the enemy HQ by the number of enemy units on the battlefield” - would start to be affected by friendly units on the battlefield. Fixed.

  • In the US Theaters of War campaign, in mission 3, in some cases, special rule 1 - “The first two Japanese units removed from the frontline on your turn add a replacement unit” - was not correctly triggered. Fixed.

  • In the US Theaters of War campaign, in mission 1, in some cases, special rule 3 - “Skip your normal draw for the first 3 turns” - was not correctly triggered. Fixed.

User Interface

  • Fixed some instances of the font of a card with alt art on it not showing up correctly.

  • In the deck building and Collection interfaces, cards remained clickable while under the top bar. Fixed.

  • In the Collection interface, when opening the detailed view of the MACCHI C.200, the deployment effect was not correctly displayed on the left side of the card. Fixed.

  • In friendly challenge matches, sometimes the battle UI would display the rank of a player on one player’s screen. Fixed.

  • Some banners were missing in the shop. Fixed.

  • Alternative card art shop offers showed the default card art until the offer was selected. Fixed.

Visual

  • Fixed some errors with card artwork.

That’s all for now. Stay tuned for news on the upcoming Summer Expansion and spoiler season!