NAVAL WARFARE: NEUTRAL SPAWN ONLY CARDS

2 days ago

Hello, Commanders!

The Naval Warfare expansion is on the horizon, arriving on 18 June - and with it comes a major new feature we’re especially excited to share: Neutral Spawn Only Cards.

Naval Warfare will bring several new things, a new keyword, a new mechanic and neutral non-nation specific cards. In this article we will focus on these new cards. For now they enter play when spawned which happens through different triggers. These cards aren't part of any deck because they're not standard military assets. Instead, they are outcomes of specific battlefield conditions:

  • PLAN: Not a weapon, but a response.

  • PRODUCTION: Not a factory, but an improvised allocation.

  • ROUTED TROOPS: Not the standard of a unit, but a symptom of breakdown.

These cards add depth by mirroring how warfare isn't only about units and firepower, but also about disruption, improvisation, and morale collapse - concepts central to WWII’s ebb and flow.

PLAN


PLAN is an order that costs 2 kredits to play and you get to draw a card. It happens mostly as a countermeasure that counters an enemy orders, converts it to the enemy hand as Plan.

HMS SCEPTRE

Countermeasure: Costs 2 kredits to use. Counter an enemy order then Convert it to PLAN and return it to hand.

  • PLAN represents the wartime necessity to rapidly adjust strategies in response to enemy actions. The HMS SCEPTRE, a British submarine, symbolizes stealth and disruption - by converting an enemy order into PLAN, it reflects the idea of disrupting enemy intentions and forcing them to reconsider, essentially returning their own efforts as a diluted form.

  • During WWII, the British were masters of intercepting enemy communications (like Ultra/Enigma) and turning intelligence into counter-strategies. PLAN reflects this redirection - a strategic pause, not a full denial, where the enemy regroups rather than executes.

PRODUCTION


PRODUCTION is an order that costs 0 kredits, that when played, gives you 1 additional kredit that turn. This card gives you a small advantage. Mostly for Germans.

957. VOLKSGRENADIER

Costs 2 kredits to deploy and 1 kredit to operate. 3 Attack and 2 Defence. Rarity: Standard.

On deployment: Add a PRODUCTION to your hand.

  • It can be straight forward, as a means of an extra push.

  • PRODUCTION can represent forced reallocation of resources, often under duress. Converting enemy resources into fleeting production bonuses, suggesting psychological or logistical disruption of enemy operations.

  • In WWII, when key units were destroyed enemy forces were often thrown into confusion, resulting in last-minute supply shifts or emergency measures — boosting production temporarily but at the cost of strategic depth. Converting enemy cards into PRODUCTION mimics how the loss of major assets might shift priorities from long-term strategy to short-term scrambling.

ROUTED TROOPS


ROUTED TROOPS - infantry unit that costs 1 kredit to deploy, 1 kredit to operate, has 1 attack / 1 defense.

ORP GENERAL HALLER

Order: Costs 8 kredits to use. Intel 1. Convert target unit and adjacent units into ROUTED TROOPS.

  • ROUTED TROOPS embody units that have broken ranks, lost cohesion, or been driven back under pressure - a phenomenon all too common in WWII.

  • For Poland, this represents the overwhelmed resistance during the 1939 invasion, where scattered units often fought independently after the collapse of central command.

  • For Germany, later in the war, as fronts collapsed, many German units were similarly routed — disorganized conscripts, Volkssturm militias, or remnants of shattered divisions.

  • In-game, spawning ROUTED TROOPS from certain effects reflects the psychological toll of warfare - players may end up with ineffective, disorganized units on the battlefield, symbolizing retreat, panic, or conscripted desperation.


The new neutral spawn-only cards introduce an exciting dimension to KARDS, representing universal themes seen throughout World War 2. We're thrilled to debut this innovative concept with Naval Warfare, launching on 18 June.

Stay tuned for more intel on what’s coming with Naval Warfare, including an in-depth look at the new Convert mechanic!