NAVAL WARFARE: CONVERT MECHANIC

about 1 hour ago

Hello, Commanders!


The Naval Warfare expansion is on the horizon, arriving on 18 June - and with it comes a major new mechanic we’re especially excited to share: Convert.

With the upcoming Summer Expansion 'Naval Warfare' arriving June 18th, we introduce a thrilling new game mechanic: Convert. Convert can transform, during a match, existing cards into new cards.  This conversion is only temporary during a match and doesn't affect the cards in your collection. The changed card can be on the battlefield, in hand or even in deck. The transformations can be beneficial, changing a card into something stronger or negative, make it worse.

Positive conversion - Evolution of units and equipment. Lessons learned leading to doctrinal or material upgrades, like the British army adapting after the Dunkirk evacuation or the Germans developing better tanks after early campaigns. Positive convert reflects this progression - units becoming more elite, experienced, or technologically superior over time.

Negative conversion - War wasn’t always about progress. Many units, especially on the Eastern Front, were decimated, routed, or poorly supplied. For example, German Volkssturm units, formed late in the war, were poorly trained and ill-equipped. Soldiers often suffered from exhaustion, cold, or fear, leading to mass desertion or breakdowns, especially in prolonged campaigns.

Convert will tie in with the Neutral Spawn-Only Cards, as some of the cards with Convert can spawn these cards. These cards are not nation specific and can be added to any nation with the same effect. The three types are: 

  • PLAN - order that costs 2 kredits, that when played, is used to draw a card.

  • PRODUCTION - order that costs 0 kredits, that when played, gives you 1 additional kredit that turn.

  • ROUTED TROOPS - infantry unit that costs 1 kredit to deploy, 1 kredit to operate, has 1 attack / 1 defense.


These have been covered better in a previous video:

The primary nations that utilize Convert in Naval Warfare will be:

Soviet

KV-85

Costs 2 kredits to deploy and 2 kredits to operate. 5 Attack and 5 Defence. Rarity: Special.
On deployment: Convert a card in hand to your last destroyed unit. Lose 2 kredits at the start of your next turn.

Germany

JAGPANZER IV

Costs 23 kredits to deploy and 2 kredits to operate. 4 Attack and 4 Defence. Rarity: Special.
When you attack and destroy an enemy unit, Convert a random card in the enemy hand into PRODUCTION. .

Britain

MOSQUITO B Mk IV / MOSQUITO F Mk II

Costs 4 kredits to deploy and 2 kredits to operate. Changes from Bomber to Fighter at the end of every turn. 3 Attack and 3 Defence and Blitz as a bomber, 4 Attack and 4 Defence and Ambush as a fighter . Rarity: Special.

Poland

ORP GENERAL HALLER

Order: Costs 8 kredits to use. Intel 1 and Convert target unit and adjacent units into Routed Troops. Rarity: Limited.

The Convert mechanic in KARDS captures the volatile nature of WW2 warfare, where units could improve through experience or technology - but also degrade due to attrition, panic, or logistical failure. We're thrilled to bring this new dimension to KARDS with the Naval Warfare Expansion, arriving on 18 June.

Make sure to keep an eye on our social media and the latest news for more intel on the new things arriving this summer!